![]() ![]() Repeating a common Supermassive Games mistake, it's also possible to have jumpscares ruined by Bearing Updates, which have a tendency to give away information before it plays out in the game. There's also little variation with puzzles, which mostly come in the form of pushing crates to climb to new areas, or getting power flowing via electrical fuse boxes. An over-reliance on jumpscares - some of which are too predictable or badly executed - definitely hinders some atmospheric horror, while new mechanics, like hiding or using tools, feel a little underused. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings. A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. While certainly one of Supermassive Games' best, The Devil In Me isn't perfect. The Dark Pictures Anthology: The Devil in Me. The story isn't exactly gripping or wholly unique, but it's more than entertaining, with endings much more satisfactory than the often disappointing resolutions of other DPAs. The story also far surpasses Man of Medan, Little Hope, and House of Ashes, with enough horror movie tropes to feel oddly comforting - while simultaneously also innovating on those very stereotypes. Even the unlikeable cast members have their merits, with enough depth of character to help players form the bond that will test their morals when it comes to keeping everyone alive. The good news is the game does everything else right and serves as a creepy final chapter to the first season of The Dark Pictures Anthology, the characters are layered, the mystery of the killer. The Devil In Me's characters and story also make this addition to the series a stand-out. ![]()
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